War movies show the picture of conflicts between people and at the same time show the picture of all of us. The war was different for infantry men, snipers, submarine crews or pilots, but usually they are equally bad for the civilians. Although sometimes the war movies can be awfully brutal, you have to remember that the war is not an adventure, it causes damages to people bodies and minds.
Categories: submarine simulators
As strange as it sounds the Aliens have invaded Earth, but instead of facing them on the ground we have to face them on the sea. Unfortunately they have sunk all of the US Navy ships and took over Soviet navy to patrol the oceans. Brand new nuclear submarine called SeaLance is the last warship that can face them. Armed with modified Trident missiles our mission is to destroy 20 Alien installations spread in different cities around the world. The nuclear warheads of the Tridents will not only destroy the installations, but will also spread the deadly virus that will force the Aliens to retreat from Earth.
So far it sounds like poor quality sci-fi script, but SeaLance is actually the simulator (or rather quasi-simulator) of nuclear submarine. We begin near Australia and in 32 days we must destroy 20 Alien installations, which means we have to come within the range of Trident missiles to reach all of them. Sounds simple, but unfortunately Aliens have quite large fleet (far larger that Soviet navy actually ever had) and we constantly stumble upon their patrols consisting of submarines or surface ships and / or helicopters. To makes things even more difficult we have only 20 conventional missiles (torpedoes, anti-submarine SubRoc missiles and anti-surface Tomahawk missiles), so we have to take under consideration if it is better to face the enemy or avoid them.
The whole game is rather simple (after all it was a shareware from 1989), the graphics are simple, sounds are simple, the options are limited... And yet, it’s quite enjoyable really - it catches the atmosphere of being alone against the whole fleet, it has the a character. Jason Bauer, author of SeaLance, proved that it takes very little to make a good game - sometimes the idea is far more important than fancy graphics and complex scenarios.