Sniper: Ghost Warrior is first person shooter developed by Polish company City Interactive and contrary to what the title may suggest, it isn’t much of sniper game (at least comparing to other such titles). The main character we are controlling is in fact sniper called Sergeant Wells, but in some missions we take the part of one of Delta Force soldiers that are involved in the whole operation. The story takes place somewhere in Latin America, where coup d’état has overthrown the democratic government and now shady character General Vasquez is in charge. The aim of the operation is to kill General Vasquez, which will end his regime over island, but from the beginning the operation isn’t going as planned.
As the successor of Sniper: Art of Victory this game was a step ahead - better engine, more interesting plot, more interesting locations, but in many ways not much have changed. Of course the plot takes place in modern times and not during World War 2, the weapons are much better, the missions more interesting, but again we have very limited area we can use (in most missions there is only one way to get through the locations), in some missions we can’t even choose the spot from which we want to shoot, not to mention that we can’t choose the way we want to deal with the enemy - if your order is to avoid enemy you have to avoid them even though they would be easy to kill silently.
The stealth element has been improved (or rather introduced) and there are ways to avoid the guards, but at the same time as sniper we are sent on missions that normally sniper would not be suitable (f.e. sneak into enemy camp and interrogate their captain). The parts of the missions that we have to walk as Delta Force soldier are not very helpful (especially since his machine gun is useless from other range than close) and distract you from the stealth / sniper state of mind to run / thrown grenade mode.
Overall interesting game, but with many weak points - it has some missions set in areas that look great and demand some tactics, but most of the time it’s single route through the area, where you have to walk from point A to point B and at given signal use the trigger. Good graphics, not bad script, but wasted opportunity to make a game that could be compared to Sniper Elite, where you can find your own way to finish the mission.