Early simulators rarely were able to concentrate on modern warfare since during Cold War both sides of the conflict treated their modern weapons a top secret. Nevertheless the creators tried to base their games on what data was possible to be gathered, but often they were inaccurate to say the least (just to mention the F-19 Stealth Fighter). Strikefleet developed by the Lucasfilm Games is one of such game - we are put in charge of the modern naval operations of US Navy and sent to such places as Falklands, Persian Gulf, North Atlantic or North Sea, where we are facing the enemy naval, submarine and airborne forces.
For each of the missions we can set up our fleet - limited by the number of "points" we have to spend we have to decide warships from which of the classes would suit the best for this operation. The American destroyers and cruisers are available and during the missions we can switch between the ships that are in our command. The number of options available is quite limited - we decide about the sensors whether they should operate in passive or active mode, we can change the speed of the fleet, program course (next waypoint only)), call for general quarters or send crews to rest, and of course fire the weapons. Extra option lets us operate the helicopters - they can be sent on patrol mission or we can take the charge of one of them and steer its movements.
The game is hardly a simulator per se, rather an action game that tries to be a simulator, but there are very few such games that would simulate the surface warships during Cold War and even for that reason it is worth to know Strikefleet.